Spidicules was introduced in the Spidicules expansion to the Kingdom Death: Monster core game.

******** Entries below contain gameplay and lore spoilers! ********

Spidicules art
Type Monster (Quarry)
Class/Affiliation Unknown
Model Attributes
Originally Released Spidicules Expansion (2016)
Model Material Unknown
Base Size Unknown


"All good children know to hide when they hear the signs of the knocking ghost. A rapping outside your hovel, a laugh like dried leaves blowing over ground, the shadow of a familiar face disappearing around a corner. All bad children that dare go outside when it comes around will be snapped up, never to be seen again."[1]

Vibrating to make itself invisible to the human eye, the Spidicules leaves its forest dwelling and lurks in settlements unnoticed. It kidnaps survivors for its own delight as well as to nourish its ever-growing brood.

Unless survivors can hack off a few legs, the Spidicules' hit-and-run tactics will prolong the showdown and distract them from the army of Spiderlings steadily amassing to feed.[2]


Spidicules model

Spidicules build, via

Sculpted by <Information Needed>

Build guide can be found at

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Spidicules is a new quarry monster added in the Spidicules expansion. Spidicules is meant to replace the Screaming Antelope completely, removing the Endless Screams event from the settlement timeline. This means that the survivors can start hunting Spidicules in Lantern Year 2.


  1. Spidicules Expansion Rulebook, Showdown: Spidicules, pg. 9
  2. Spidicules Expansion Rulebook, pg. 1